Media Labs and Digital Humanities Centers
(From CHNM website) Since 1994, The Roy Rosenzweig Center for History and New Media (CHNM) has used digital media and computer technology to democratize history—to incorporate multiple voices, reach diverse audiences, and encourage popular participation in presenting and preserving the past.
CHNM uses digital media and technology to preserve and present history online, transform scholarship across the humanities, and advance historical education and understanding. Each year CHNM’s many project websites receive over 16 million visitors, and over a million people rely on its digital tools to teach, learn, and conduct research.
(From MITH website) Maryland Institute for Technology and Humanities (MITH) is a collaboration among the University of Maryland’s College of Arts and Humanities, Libraries, and Office of Information Technology. MITH is the University’s primary intellectual hub for scholars and practitioners of digital humanities, electronic literature, and cyberculture, as well as the home of the Electronic Literature Organization, the most prominent international group devoted to the writing, publishing and reading of electronic literature.
On a day to day basis, MITH functions as an applied think tank for the digital humanities, both in furthering the excellence of its Fellows’ research and in cultivating its own innovative research agendas–currently clustering around digital tools, text mining and visualization, and the creation and preservation of electronic literature, digital games, virtual worlds.
(From the MATRIX website) MATRIX is devoted to the application of new technologies for teaching, research, and outreach. As one of the premier humanities computing centers in the United States, MATRIX creates and maintains online resources, provides training in computing and new teaching technologies, and creates forums for the exchange of ideas and expertise in the field.
(From the Scholars' Lab website) The Scholars' Lab caters to the digital research and scholarly analysis needs of faculty and advanced students in the humanities and social sciences. Staffed with friendly, expert consultants from the U.Va. Library's Digital Research and Scholarship unit, the Scholars' Lab is the perfect place to take your work to the next level… The Scholars' Lab is a place where faculty and advanced students in the humanities and social sciences can explore digital resources, find expert help, and collaborate on innovative research projects. We also host exciting events, such as workshops, talks, and roundtables, and we sponsor a graduate student fellowship in the digital humanities.
(From the NML website) The New Media Lab (NML) assists City University of New York (CUNY) Graduate Center faculty and doctoral students from a variety of academic disciplines to create digital projects based on their own scholarly research. Often, we are able to provide a stipend to support student work done at the Lab. The NML is under the auspices of the Center for Media and Learning / American Social History Project.
(From the CML/ASHP website) “History is bunk!”
So said Henry Ford in 1916. He was wrong. For most Americans, the past is interesting and important – it’s “History” that is the problem. Too often History is an irrelevant school subject to be endured for a year or two, a bunch of names and dates quickly forgotten.
History means something different for the American Social History Project/Center for Media and Learning (ASHP/CML). It’s a place to investigate, full of surprising discoveries. And it’s not just one story; good history involves the telling of many stories: often conflicting, sometimes troubling, and frequently inspiring. For more than twenty-five years, we’ve written books, produced documentaries, created digital and online programming, and organized activities that challenge the traditional ways people learn history. Informed by the latest scholarship, we make the past, and the lives of the working people and “ordinary” Americans who shaped it, vivid and meaningful.
Based at The City University of New York Graduate Center, ASHP/CML produces print, visual, and multimedia materials that explore the richly diverse social and cultural history of the United States. We also lead professional development seminars that help teachers in New York City and across the nation to use the latest scholarship, technology, and active learning methods in their classrooms. ASHP/CML supervises The Graduate Center’s New Media Lab, which facilitates student and faculty digital projects and research.
(From the MIT Media Lab website) The MIT Media Lab applies an unorthodox research approach to envision the impact of emerging technologies on everyday life—technologies that promise to fundamentally transform our most basic notions of human capabilities. Unconstrained by traditional disciplines, Lab designers, engineers, artists, and scientists work atelier-style, conducting more than 350 projects that range from neuroengineering, to how children learn, to developing the city car of the future. Lab researchers foster a unique culture of learning by doing, developing technologies that empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities.
(From the metaLAB website) metalab (at) Harvard
- is a space for experimentation, project development and information sharing open to all members of the Harvard community
- is a community of scholars, technologists, designers, artists, architects, and students engaged in team-based experiments that merge research, teaching, publication, social action, and/or the use and development of digital tools
- assumes the form of a portfolio of projects that seek to expand the compass, reach, impact and public presence of the arts and the humanities on campus and in the world
- is a catalyst for innovation and a project incubator, crossing school boundaries, interacting with the Harvard libraries, museums, and archives, as well as with external partners (universities, cultural institutions, foundations, NGOs, corporations, public media, community groups)
- serves as an e-publishing hub dedicated to modeling the print-plus and post-print publishing genres of the new millennium
- is based at the Berkman Center for Internet and Society, an ideal home for such an endeavor
Less a unified structure than a cluster of experiments, metaLAB (at) Harvard provides an institutional home for Harvard’s digital art, design, and humanities communities.
The lab is founded on the belief that some of the key research challenges and opportunities of the new millennium, not to mention crucial questions about experience in a connected world, about the boundaries of culture and nature, about democracy and social justice, transcend divisions between the arts, humanities and sciences; between the academy, industry, and the public sphere; between theoretical and applied knowledge.
(From the Stanford Humanities Lab website) The Stanford Humanities Lab (SHL) is a loosely structured, self-supporting research collaboratory built around the work of its faculty leaders. It serves as a platform for transdiciplinary/post-disciplinary study dedicated to exploring innovative scenarios for the future of knowledge production and reproduction in the arts and humanities.
We believe that some crucial questions — about what it is to be human, about experience in a connected world, about the boundaries of culture and nature — transcend old divisions between the arts, sciences, and humanities; between the academy, industry, and the public sphere. We engage in large-scale experimental projects with a "laboratory" ethos — collaborative, co-creative, team-based — involving a triangulation of arts practice, commentary/critique, and outreach, merging research, pedagogy, publication and practice. Beyond commentary and discussion, we build: new media, interactive archives, predictive models of social change, participatory research models, collaborative research workshops, art exhibitions, public art works.
We are committed to a Big Humanities / Big Arts approach to humanistic inquiry and artistic practice, modeled along the lines of Big Science: large-scale, long-term, team-based projects that build big pictures out of the tesserae of expert knowledge.
(From the Institute of the Future of the Book website) The printed page is giving way to the networked screen. [http://www.futureofthebook.org/ The Institute for the Future of the Book seeks to chronicle this shift, and impact its development in a positive direction. The Institute is a project of the Annenberg Center for Communication at the University of Southern California, and is based in Brooklyn, New York.
(From the ADHO website) The Alliance of Digital Humanities Organizations (ADHO) is an umbrella organisation whose goals are to promote and support digital research and teaching across arts and humanities disciplines, drawing together humanists engaged in digital and computer-assisted research, teaching, creation, dissemination, and beyond, in all areas reflected by its diverse membership. ADHO supports initiatives for publication, presentation, collaboration, and training; recognises and supports excellence in these endeavours; and acts as an community-based consulative and advisory force.
(From the HASTAC website) HASTAC ("haystack") is a network of individuals and institutions inspired by the possibilities that new technologies offer us for shaping how we learn, teach, communicate, create, and organize our local and global communities. We are motivated by the conviction that the digital era provides rich opportunities for informal and formal learning and for collaborative, networked research that extends across traditional disciplines, across the boundaries of academe and community, across the "two cultures" of humanism and technology, across the divide of thinking versus making, and across social strata and national borders.
(From the NMC website) The New Media Consortium (NMC) is an international not-for-profit consortium of learning-focused organizations dedicated to the exploration and use of new media and new technologies. Its hundreds of member institutions constitute an elite list of the most highly regarded colleges and universities in the world, as well as leading museums, key research centers, and some of the world's most forward-thinking companies. For more than 15 years, the consortium and its members have dedicated themselves to exploring and developing potential applications of emerging technologies for learning, research, and creative inquiry. The consortium's Horizon Reports are regarded worldwide as the most timely and authoritative sources of information on new and emerging technologies available to education anywhere.
Online Scholarly Communities
(From Mediacommons website) Mediacommons is a community network for scholars, students, and practitioners in media studies, promoting exploration of new forms of publishing within the field. MediaCommons was founded with the support of the Institute for the Future of the Book, and with assistance from the National Endowment for the Humanities. Through this network, we hope to refocus scholarship in the field on the communication and discussion of new ideas in the field.
(From CUNY Academic Commons website) The Academic Commons of The City University of New York is designed to support faculty initiatives and build community through the use(s) of technology in teaching and learning. The free exchange of knowledge among colleagues across the university is central to better educating the student body and expanding professional development opportunities for faculty research and teaching. Creating networks and support systems that are enabled by easy access to quality digital resources will nurture faculty development through sharing replicable materials and best practices. The Academic Commons is expected to grow in a flexible manner, taking into account the changing dynamics of political, social, cultural, and technological environments affecting the university. This evolving community will help prepare The City University of New York for the current and future educational challenges it faces.
Media Arts Organizations
From the EAI website ( http://www.eai.org/index.htm ):
EAI supports artists through the distribution, preservation, exhibition and representation of their media artworks, and works closely with educators, curators, programmers and collectors to facilitate exhibitions, acquisitions and educational uses of media artworks. EAI provides access to video art within an educational and cultural framework.
From the Eyebeam website ( http://www.eyebeam.org/ ):
Eyebeam is an art and technology center that provides a fertile context and state-of-the-art tools for digital research and experimentation. It is a lively incubator of creativity and thought, where artists and technologists actively engage with culture, addressing the issues and concerns of our time. Eyebeam challenges convention, celebrates the hack, educates the next generation, encourages collaboration, freely offers its contributions to the community, and invites the public to share in a spirit of openness: open source, open content and open distribution.
From the Harvestworks website ( http://www.harvestworks.org/ ):
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies. Our goals are to create an environment where artists can make work inspired and achieved by electronic media; to create a responsive public context for the appreciation of new work by presenting and disseminating the finished works; to advance the art community’s and the public’s “agenda” for the use of technology in art; and to bring together innovative practitioners from all branches of the arts collaborating in the use of electronic media. We assist with commissions and residencies, production services, education and information programs, and the presentation and distribution of their work.
From the Rhizome website ( http://rhizome.org/ ):
Rhizome is dedicated to the creation, presentation, preservation, and critique of emerging artistic practices that engage technology. Through open platforms for exchange and collaboration, our website serves to encourage and expand the communities around these practices. Our programs, many of which happen online, include commissions, exhibitions, events, discussion, archives and portfolios. We support artists working at the furthest reaches of technological experimentation as well as those responding to the broader aesthetic and political implications of new tools and media. Our organizational voice draws attention to artists, their work, their perspectives and the complex interrelationships between technology, art and culture.