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Together, these three aspects are central to a philosophy that digital media tools are increasingly a part of the process of scholarship and knowledge production, and that the thoughtful implementation of these tools is central to building a successful curriculum in the 21st century.

In order to ensure that the institution's digital ambitions can be consistently realized, one of the most important services the Digital Media Lab provides is instruction in the different software used across the BGC. In its first year of operation, the Lab has offered workshops in the following areas:

Social Media Tools (blogs and wikis)
3D Digital Rendering (Google SketchUp)
Virtual Exhibition Design (Omeka)
Database Construction (FileMaker Pro)
Bibliography and Annotation (Zotero)
Using Digital Feeds for Research (Twitter/RSS)
These workshops are usually taught to support the use of these tools in specific classes. During the Lab's first semester the range of projects included:


group projects from a course on American Material Culture Studies in which students used non-linear digital video editing, wikis, and presentation visualization software to interrogate the role media can play in studying material culture
online collections of objects from nineteenth century New York City made using Omeka that explored methods of displaying exhibitions digitally
experimentations with the design and interpretation of exhibitions in which students used SketchUp to create virtual exhibitions within 3D reconstructions of the BGC gallery spaces .
a wiki used to organize and make connections between the objects to be displayed in our first Focus Gallery exhibition, Objects of Exchange
Along with workshops and coursework support, the Digital Media Lab works to promote interest in these tools and resources by holding faculty colloquia to discuss best practices for the implementation of these tools in the classroom. The Lab also hosts semi-annual salons that showcase the work done by students and faculty. By putting exemplary work on display, these salons expose people inside and outside of the BGC to the type of work that can and is being done using digital media tools.

Lastly, the Digital Media Lab plays an important role in the BGC’s investigation into new models of scholarship and knowledge production. In particular, the Lab is centrally situated in the middle of conversations at the BGC as to how exhibitions, journal articles, and monographs can be reconfigured to take into consideration the new possibilities that digital media tools offer contemporary academia. Through experiments in multimedia content management and alternative methods of digital publishing, the Lab provides students and faculty with a place to examine the best ways of organizing and disseminating their research using the new tools now available to them.

Location and Resources

The Digital Media Lab is located on the 3rd floor of 38 West 86th Street and provides the following equipment and services:


Ten computer stations: Two Mac Pro workstations, Three 27” iMacs, Five 24” iMacs, and One Dell XPS
One 17" MacBook Pro
Four standard scanners and one large format scanner
Four iPod Touches
Two iPads
SteadyCam Smoothee for iPod video recording
Six Flip Ultra HD Video Cameras
Six 10-megapixel Panasonic Digital Cameras
Six Olympus Digital Voice Recorders
NextEngine 3D Scanner
Makerbot Replicator 3D Printer
Analog-to-Digital Video Converter
Five sets of Sennheiser headphones
The following software is available on the DML computers:

Microsoft Office (Word, Powerpoint, Excel)

Adobe Creative Suite (Photoshop, Dreamweaver, Fireworks, Flash, Illustrator, InDesign, Premiere)
iLife (iMovie, iDVD, Garage Band)
iWork (Keynote, Pages, Numbers)
Firefox (with Cooliris and Zotero plugins)
Google SketchUp
Google Earth
FileMaker Pro
Prezi Desktop
Final Cut Pro and DVD Studio Pro
Snapz Pro

Parallels Desktop (allows Macs to run Windows and Linux)

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